Historical archive, not a current guide. Original patch/reference material is retained below. Missing test conditions or screenshot build dates mean it is not evidence for current rankings, recipes, or equipment values.

Reviewed current guides

The Seven Deadly Sins: Origin Potential Points Guide

Potential Points matter because they are no longer just a quiet side-growth detail. Official Version 1.5 notes connect high-tier Potential progress directly to Star Trace Crystalloid distribution, hero value, and post-rerun investment choices.

What Official Sources Already Confirm

  • Developer Notes #13 say Star Trace Crystalloid will be distributed when players acquire Potential Points through Mastery after reaching the highest Potential tier.
  • The same notes also reference Daisy's Tier 6 Potential effect and her renewed acquisition window, which shows that Potential remains a live hero-value topic.
  • The practical takeaway is that Potential Points now affect both growth pacing and resource routing more visibly than before.

Why Players Search This

Potential Point searches usually happen when a player is deciding whether to keep investing in one hero, shift to a new banner target, or hold resources until the growth system settles. That is exactly the decision pressure Version 1.5 creates.

What to Re-Check First

  • Which heroes are realistically worth pushing toward their highest Potential tier
  • Whether current Mastery farming lines up with the heroes you actually plan to field in June
  • Whether crystalloid-linked rewards make some investment paths more efficient than they looked before

Practical Read

Potential Points should be treated as a roster-planning system, not just a stat screen. When Version 1.5 starts tying end-stage Potential progress to other reward loops, weak hero prioritization gets more expensive.