The Seven Deadly Sins: Origin Raid Rewards and Weekly Prep Guide

Version 1.5 raid is not framed as daily grind content. Official notes describe it as a weekly activity with reward limits, which means the real search intent is about preparation, routing, and making sure those limited clears count.

What Official Notes Confirm

  • Developer Notes #13 introduce Raid as new weekly party content for up to five players.
  • Rewards can be obtained up to two times per week, so inefficient clears have a real opportunity cost.
  • The same note says Raid is planned as a regular Star Fragment route, with about 1,000 Star Fragments per week being prepared.

Why Weekly Prep Matters

  • Weekly-limited rewards shift account planning away from panic-farming and toward reliable readiness
  • Team stability, weapon upgrades, and role coverage matter more when a failed run wastes a capped reward chance
  • Raid prep now overlaps with co-op planning, checklist discipline, and growth pacing

Best Use Case

Open this page when the question is not “does raid exist?” but “how should I structure my week so the new capped raid rewards actually improve my account?”

Practical Direction

The safest prep route is to treat Raid as a weekly conversion point for your account: build one stable group, keep upgrade chores aligned before reset, and avoid spending the week on growth paths that do not improve those capped clears.